Game Overview

Dungeon Delve is a first person Hack and Slash, Dungeon Crawler. You play as an old Queen trying to stop her corrupted son from destroying her once great kingdom. Using a magic ring that grants spell-like abilities, go and destroy his eldritch monsters and cultists.

My Role

This game was made as part of an end of year project in a team of twelve where I was one of two programmers. I focused on gameplay and systems and my main work was on the player character and progression.

abilities

When I joined the project my first goal was to get the abilities of the player working. These abilities are: Teleport, Weaken, Mark, Pull, Push, Dash, and Defend. Each ability had its own use and timer that needed to be independent from one another. They also needed to be easily swapped out without turning this timer off, though Dash was available at all times.

Progression

I implemented player progression using an upgrade system that took spawned objects from a breakable container found in game to increase, health, damage, armor, and abilities cooldown. Each upgrade had its own requirement and could be upgraded multiple times for different costs.

Finishing Touches

I also made a simple save system to store upgrades and materials found, so the player did not have to start from scratch on each attempted run. I also assisted my team with implementing other smaller systems throughout the game.

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